With such a wealth of games and genres at our fingertips today, Vignaux and the Elsewhere Experience team are looking to the past to stand out in the present. Artistically, that was something we really wanted, and we didn't see the game existing in any other way." Marketing-wise, we understand the decision, but we had to fight for fixed cameras. We had feedback saying 'we love the graphics, we love the audio, we love the story… but the camera angles aren't for us'. It's not that the controls are bad, it's that the fixed camera views are different, and are something we don't really see anymore. "When we were trying to get a publisher, we had some negative feedback about the game's controls. "It's definitely a throwback, but there's a real pleasure in static, fixed cameras," says Elsewhere Experience's Mael Vignaux. It's also wedded to a fixed camera perspective – a defining feature of late '90s/early '00s horror games – so much so, its creators had to fight for their inclusion during the development process. It's set just after the Cold War, and tasks players with investigating a ritualistic cult, and the strange supernatural presence that haunts the Saint-Exil region. It's mystery-driven and is the debut game of boutique indie outfit Elsewhere Experience. It's a third-person psychological thriller set in a French coastal town that exists outside the flow of time. Inspired by a clearly-defined era as it may be, however, Broken Pieces is its own thing.
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